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Sajra the Swyn

A vain serpent-god gathering stolen children toward open tyranny.

A narcissistic, monkey-headed serpent recently arrived in a ruined Green Lord's tomb about a day and a half from town. It has dominated nearby crinwin nests and bent them to abducting children for its collection.

Sajra is the worked-example threat from Book I's Threats chapter — written up step by step as the GM's first adventure villain. Use it as the template when authoring a fresh villain threat: tomb-dwelling, vain, gathering minions, escalating toward open subjugation.

Recently moved into a ruined Green Lord's tomb in The Great Wood (from where? — left blank). Has dominated a few nests of Crinwin (rabble, to covet); they've been stealing children for it. Holds Wynfor (Caradoc's nephew) and at least one other child (who? — left blank).

Grim portents

  • More children go missing
  • Some of the entranced children return
  • The children recruit followers
  • Sajra reveals itself, demands servitude

Impending doom: Subjugates Stonetop, killing or mesmerizing any opposition.

Stakes

  • Will Wynfor's parents forgive Caradoc?
  • What will become of the stolen children brought under Sajra's control?

GM moves

  • Plant a suggestion in another's mind
  • Turn the weak-willed into fawning servants

Type Villain · Motivation to indulge its ego

Impending doom

Subjugates the town, killing or mesmerizing any opposition