Sajra the Swyn
A vain serpent-god gathering stolen children toward open tyranny.
A narcissistic, monkey-headed serpent recently arrived in a ruined Green Lord's tomb about a day and a half from town. It has dominated nearby crinwin nests and bent them to abducting children for its collection.
Sajra is the worked-example threat from Book I's Threats chapter — written up step by step as the GM's first adventure villain. Use it as the template when authoring a fresh villain threat: tomb-dwelling, vain, gathering minions, escalating toward open subjugation.
Recently moved into a ruined Green Lord's tomb in The Great Wood (from where? — left blank). Has dominated a few nests of Crinwin (rabble, to covet); they've been stealing children for it. Holds Wynfor (Caradoc's nephew) and at least one other child (who? — left blank).
Type Villain · Motivation to indulge its ego
This work includes material from Stonetop by Jeremy Strandberg, published by Lampblack & Brimstone, licensed under the Creative Commons Attribution-ShareAlike 4.0 International License.