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Stonetop

A bluff-perched village bound by ancient stone, stubborn kin, and the shadow of the Great Wood.

Size
Village
Population
~300
Fortunes
+1
Surplus
1
Population
+0
Prosperity
+0
Defenses
+0

Stonetop is a poor but close-knit farming village of about three hundred people on the eastern edge of the Flats, built around the ancient rune-etched Stone and perched on a bluff above the Great Wood. Everyone is expected to pull their weight, and the village survives through cooperation, shared stores, trade, and local trust.

Resources are practical: fields, hunting and trapping, whisky, stone from the Old Wall, the Cistern, tradesfolk, a few horses and carts, and trade with Marshedge and Gordin's Delve. Defenses are communal rather than military: militia, Ringwall, watchtowers, spears and shields in homes, and some bows.

Why it matters

Stonetop is the campaign's homefront: vulnerable, specific, morally weighty, and full of people whose relationships matter. Its mysteries are local too — the Stone, the Cistern, the Old Wall, the village's origin, and the compact with the Great Wood.

Pop. stat +0 · Prosperity +0 · Defenses +0 · Fortunes +1 · Surplus 1 · Size village · Population ~300

Debility track

  • Diminished: disadvantage to Deploy, Muster, or Pull Together — from injury, sickness, or doubt
  • Lacking: treat Prosperity as if it's 1 lower than it is — from shortages, hoarding, or distrust
  • Malcontent: Fortunes reset to +0 each season, not +1; folks need Persuading more often than usual — from fear, anger, or despair

Resources

  • Farming (beans, potatoes, oats, barley)
  • Hunting/trapping (fur, meat, hides)
  • Distilling (whisky)
  • Stone (collected from the Old Wall)
  • Cistern (filled with rain, snow)
  • Tradesfolk (midwife, potter, publican, smith, tanner)
  • Trade: Gordin's Delve (metal, tools)
  • Trade: Marshedge (textiles, herbs, glass)

Fortifications

  • Village militia
  • The Ringwall — waist-high stone fence, 2-3 feet thick; provides cover but won't stop serious raiders
  • 3 watchtowers (~12 ft tall, one each: north, southeast, southwest); villagers rotate night watch
  • Spears & shields in every home
  • Some bows