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Adventurer
Trouble-seekers from the south who bring big ambitions and no care for local peace.
Group, hoarder, devious. They make their way north now and then: scoundrels, mercenaries, treasure-hunters… folk who just can't make a go of a normal life. They'll show up in Marshedge or Stonetop or Gordin's Delve, in search of some big score. Or running from the consequences of the last one. Or both.
HP 8 · Armor 1
- Whatever's at hand d8 (hand, close, maybe forceful or messy)
Instinct: To stir up trouble
Moves
- Assess odds before engaging
- Fight tactically, not heroically
- Negotiate when the odds shift
- Flee when the contract isn't worth dying for