Ferrier's Fen
A vast, trackless wetland where solid ground is a promise the earth does not always keep.
A huge wetland — 100 miles wide, 50 miles north to south — between The Great Wood, The Steplands, and North Manmarch. Fed by the Stream, the Sruth near Marshedge, and many smaller creeks. A maze of firm ground, stagnant pools, shallow streams, and plunging drops into deep, deep water. And mud. So much mud.
Willow trees leaning over water. Chunks of stone ruins jutting from the mud. The wobble and shake of peat bogs underfoot. The sulphur smell of stagnant water and rot. Some mundane thing but shockingly wrong: a tree with weeping eyes, a three-faced rabbit, a snake with stumpy legs, a deer with a fawn growing from its side.
History
Long ago, this was the cradle of The Green Lords' civilization. When their servants rebelled and they embraced The Things Below, the other Maker civilizations collapsed the region and shattered the Green Lords' civilization. It is still a broken place, oozing with old magic and corruption.
Crossing the Fen
The Fen holds much of value, but it is shifting and treacherous. On any expedition, choose one:
- bring a pouch of bendis root per day, burnt constantly
- the way is perilous, filled with dangers
- bring a knowledgeable guide — a Fen-walker, if one will take the coin
- risk getting lost regardless
- the terrain itself is treacherous; risk injury along the way
Known fen-walkers include Alastar (exceptional, old, devious; demands payment in hand), Fiadh (curious, kind, fen-blighted; pays in secrets of the Fen), and Riona (prepared, agile, stubborn; assumes the worst; wants demonstrated competence).
Hooks
Use the Fen for guides, herbs, peat, clay, Willow Witches, Fae domains, Green Lord remnants, fen-blight, suarachan, bad footing, and choices where the route itself is the danger.
Notable features
- 100 miles wide, 50 miles north to south
- Fed by the Stream, the Sruth near Marshedge, and many smaller creeks
- Expeditions require bendis root (burnt constantly) or a fen-walker guide