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Spells

Lock

Magically locks one target (door, container, or latch) for the duration. The spell sets Athletics and Thievery DC to open as your spell DC or the base lock DC +4, whichever is high...

commonConcentrateManipulate
Rank
Rank 1
Trad
Arcane, Divine, Occult
Cast
2 actions
Range
touch
Duration
until your next daily preparations
Rank
1
Cast
2
Range
touch
Duration
until your next daily preparations

Heightened (2nd) The duration is unlimited, but you must expend 60 credits worth of precious metals as an additional cost.