Lock (Commercial)
Commercial lock requires two successful DC 15 Thievery checks to pick; costs 2 credits. Higher grades scale upward: Tactical (DC 20, two successes), Advanced (DC 25, four), Superio...
Picking a commercial lock requires two successful DC 15 Thievery checks, a tactical lock requires two successful DC 20 Thievery checks, an advanced lock requires four successes at DC 25, a superior lock requires five successes at DC 30, and an elite lock requires six successes at DC 40.
| Variant | Price |
|---|---|
| Lock (Commercial) | 2 credits |
| Lock (Tactical) | 20 credits |
| Lock (Advanced) | 150 credits |
| Lock (Superior) | 2000 credits |
| Lock (Elite) | 45000 credits |
Price 2 credits · Bulk —
This product includes content derived from the Starfinder Second Edition rules system, which is available under the ORC License (https://paizo.com/orclicense). Paizo, the Paizo golem logo, and Starfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.