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Spells

Call Cosmos

Two-action spell calling a 20-foot-radius, 40-foot-tall cylinder at 500 feet range. Deals 5d12 cold and 5d12 fire damage on a basic Reflex save; lasts 2 minutes, turning the area i...

commonColdConcentrateFireManipulate
Rank
Rank 9
Trad
Divine, Primal
Cast
2 actions
Range
500 feet
Area
20-foot radius, 40-foot tall cylinder
Save
Basic reflex
Duration
2 minute
Damage
5d12 cold
Rank
9
Cast
2
Range
500 feet
Area
20-foot radius, 40-foot tall cylinder
Duration
2 minute
Damage
5d12 cold

You reach into the void and call down a vertical column of dangerous cosmic material that rains destruction upon creatures in the area and shrouds the terrain around it in a swirl of stardust. This matter is made up of bits of burning stars and chunks of frozen comets, and it deals 5d12 cold damage and 5d12 fire damage to every creature in the area when you Cast the Spell. For the spell's duration, the cosmic material reduces visibility and mobility, making the area greater difficult terrain and making everything seen within or through the area Concealed. --- Heightened (10th) The cold and fire damage each increase by 2d12.