Cataclysm
Combines seven world-ending effects in a 60-foot burst at 1,000-foot range: acid rain, earthquake, freezing wind, lightning, wind (air), tsunami, and wildfire each deal 3d10 damage...
You call upon the unimaginable power of world-ending cataclysms, ripping a small piece of each cataclysm and combining them together into one horrifically powerful attack. The following effects come down upon all creatures in the area. Treat the resistances of creatures in the area as if they were 10 lower for the purpose of determining the cataclysm's damage. Each creature attempts one basic Reflex save that applies to all five types of damage. Flesh-dissolving acid rain deals 3d10 acid damage. A roaring earthquake shakes and bludgeons creatures on the ground, dealing 3d10 bludgeoning damage. A blast of freezing wind deals 3d10 cold damage. Incredible lightning lashes the area, dealing 3d10 electricity damage. Beating winds churn across the sky, dealing 3d10 bludgeoning damage to creatures flying in the area. An instant tsunami sweeps over creatures in the area, dealing 3d10 bludgeoning damage (doubled for creatures swimming in the area). A massive wildfire burns in a sudden inferno, dealing 3d10 fire damage.
Rank 10 · Traditions Arcane, Primal · Cast 2 actions · Range 1,000 feet · Area 60-foot burst · Defense Basic reflex
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