Falling Stars
Calls four 40-foot explosion bursts at range 500 feet, each dealing 6d10 bludgeoning from impact plus 14d6 energy damage (sonic, fire, cold, or electricity chosen at cast). A creat...
- Rank
- Rank 9
- Trad
- Arcane, Primal
- Cast
- 2 actions
- Range
- 500 feet
- Area
- four 40-foot bursts
- Save
- Basic reflex
- Damage
- 6d10 bludgeoning
- Rank
- 9
- Cast
- 2
- Range
- 500 feet
- Area
- four 40-foot bursts
- Damage
- 6d10 bludgeoning
You reach into the skies and call down an array of falling stars that explode upon colliding with the ground. Choose for the falling stars to be airbursts (sonic), asteroids (fire), comets (cold), or plasma (electricity). The spell gains the trait of the falling star type you chose. The four stars' central 10-foot bursts can't overlap. Each falling star deals 6d10 bludgeoning damage to each creature in the 10-foot burst at the center of its area of effect before exploding, dealing 14d6 energy damage of the type you chose to each creature in its 40-foot burst. A creature in any of the areas attempts one basic Reflex save against the spell no matter how many overlapping explosions it's caught in and can take each type of damage only once. --- Heightened (+1) The bludgeoning damage increases by 1d10, and the energy damage increases by 2d6.