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SpellsArcane

Falling Stars

Rank 9 spell casting in 2 actions out to 500 feet that summons four separate 40-foot bursts. Each star deals 6d10 bludgeoning damage in its 10-foot central area, then explodes for...

commonConcentrateManipulate

You reach into the skies and call down an array of falling stars that explode upon colliding with the ground. Choose for the falling stars to be airbursts (sonic), asteroids (fire), comets (cold), or plasma (electricity). The spell gains the trait of the falling star type you chose. The four stars' central 10-foot bursts can't overlap. Each falling star deals 6d10 bludgeoning damage to each creature in the 10-foot burst at the center of its area of effect before exploding, dealing 14d6 energy damage of the type you chose to each creature in its 40-foot burst. A creature in any of the areas attempts one basic Reflex save against the spell no matter how many overlapping explosions it's caught in and can take each type of damage only once. --- Heightened (+1) The bludgeoning damage increases by 1d10, and the energy damage increases by 2d6.

Rank 9 · Traditions Arcane, Primal · Cast 2 actions · Range 500 feet · Area four 40-foot bursts · Defense Basic reflex · Damage 6d10 bludgeoning

Heightened

  • +1 The bludgeoning damage increases by 1d10, and the energy damage increases by 2d6.

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