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Siccatite Grenade/Missile (Standard-Grade)

Level 11 rare grenade or missile with 1d8 fire or cold damage from its built-in Flaming or Frost Module (standard-grade version deals 1d8 instead of 1d6). Siccatite ammunition and...

rare
Level
11
Price
4,200 credits
Bulk

Ammunition and weapons made of siccatite are constantly surrounded by shimmering heat or a corona of rime, depending on the siccatite's type. Siccatite weapons automatically gain either a Flaming Module or Frost Module weapon upgrade that deals 1d8 damage instead of 1d6, for hot and cold siccatite respectively. High-grade siccatite gains a tactical flaming module or tactical frost module instead. A thermal dynafan's design makes it easier to incorporate siccatite when constructing their heatsink in pairs; you can purchase or craft a pair of connected thermal dynafans as if it were a single weapon with 2 Bulk.

VariantPriceCraft Requirements
Siccatite Ammunition (Standard-Grade)1400 creditsat least 175 credits of siccatite
Siccatite Grenade/Missile (Standard-Grade)4200 creditsat least 525 credits of siccatite
Siccatite Weapon (Standard-Grade)14000 credits (plus 1,400 credits per Bulk)at least 1,750 credits of siccatite + 175 credits per Bulk
Siccatite Ammunition (High-Grade)15000 creditsat least 7,500 credits of siccatite
Siccatite Grenade/Missile (High-Grade)45000 creditsat least 22,500 credits of siccatite
Siccatite Weapon (High-Grade)150000 credits (plus 15,000 credits per Bulk)at least 75,000 credits of siccatite + 7,500 credits per Bulk