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Siccatite Ammunition (Standard-Grade)

Level 11 rare ammunition crafted from siccatite material; standard-grade variant deals 1d8 thermal damage (fire or cold) via integrated Flaming or Frost Module, scaling to 1d6 base...

rare
Level
11
Price
1,400 credits
Bulk

Ammunition and weapons made of siccatite are constantly surrounded by shimmering heat or a corona of rime, depending on the siccatite's type. Siccatite weapons automatically gain either a Flaming Module or Frost Module weapon upgrade that deals 1d8 damage instead of 1d6, for hot and cold siccatite respectively. High-grade siccatite gains a tactical flaming module or tactical frost module instead. A thermal dynafan's design makes it easier to incorporate siccatite when constructing their heatsink in pairs; you can purchase or craft a pair of connected thermal dynafans as if it were a single weapon with 2 Bulk.

VariantPriceCraft Requirements
Siccatite Ammunition (Standard-Grade)1400 creditsat least 175 credits of siccatite
Siccatite Grenade/Missile (Standard-Grade)4200 creditsat least 525 credits of siccatite
Siccatite Weapon (Standard-Grade)14000 credits (plus 1,400 credits per Bulk)at least 1,750 credits of siccatite + 175 credits per Bulk
Siccatite Ammunition (High-Grade)15000 creditsat least 7,500 credits of siccatite
Siccatite Grenade/Missile (High-Grade)45000 creditsat least 22,500 credits of siccatite
Siccatite Weapon (High-Grade)150000 credits (plus 15,000 credits per Bulk)at least 75,000 credits of siccatite + 7,500 credits per Bulk