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Frost Module

Deals +1d6 cold damage per hit; on critical hit, target is Slowed 1 until end of your next turn unless it succeeds at DC 24 Fortitude save. Tactical variant (65,000 credits) raises...

commonColdMagicalTech

This module siphons the heat from the weapon's striking edge and ammunition, powering itself with the excess energy as it chills the air around it. It deals an additional 1d6 cold damage. On a critical hit, the target is also Slowed 1 until the end of your next turn unless it succeeds at a DC 24 Fortitude save.

VariantPriceEffect
Frost Module (Commercial)5000 credits—
Frost Module (Tactical)65000 creditsThe save DC is 34. Cold damage dealt by this weapon ignores the target's cold resistance.

Level 8 · Price — · Bulk —

This product includes content derived from the Starfinder Second Edition rules system, which is available under the ORC License (https://paizo.com/orclicense). Paizo, the Paizo golem logo, and Starfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.

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