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Tactical Glow Up Spell Amp
One-use consumable spell amp delivering a 3rd-rank Glow Up spell effect for 210 credits. Spell amps are ready-to-use magic injections that grant a single spell's benefits at the sp...
commonConsumableMagical
- Level
- 5
- Price
- 210 credits
- Bulk
- L
Known on most worlds as “spell amps,” spell ampoules are ready-to-use magic injections that confer the benefits of a spell of the specified rank.
| Variant | Price | Bulk | Effect |
|---|---|---|---|
| Cellular Stimulant Spell Amp | 30 credits | L | Effect 1st-rank Cellular Stimulant spell (DC 15) |
| Commercial Glow Up Spell Amp | 50 credits | L | Effect 1st-rank Glow Up spell |
| Jump Spell Amp | 60 credits | L | Effect 1st-rank Jump spell |
| Shrink Spell Amp | 120 credits | L | Effect 2nd-rank Shrink spell |
| Invisibility Spell Amp | 200 credits | L | Effect 2nd-rank Invisibility spell |
| Tactical Glow Up Spell Amp | 210 credits | L | Effect 3rd-rank Glow Up spell |
| Fly Spell Amp | 250 credits | L | Effect 4th-rank Fly spell |
| Commercial Resist Energy Spell Amp | 450 credits | L | Effect 2nd-rank Resist Energy spell |
| Feline Senses Spell Amp | 530 credits | L | Effect 3rd-rank Feline Senses spell |
| Commercial Cairn Form Spell Amp | 720 credits | L | Effect 4th-rank Cairn Form spell |
| Haste Spell Amp | 900 credits | L | Effect 3rd-rank Haste spell |
| Advanced Glow Up Spell Amp | 1100 credits | L | Effect 5th-rank Glow Up spell |
| Tactical Resist Energy Spell Amp | 1800 credits | L | Effect 4th-rank Resist Energy spell |
| Tactical Cairn Form Spell Amp | 3200 credits | L | Effect 6th-rank Cairn Form spell |
| Advanced Resist Energy Spell Amp | 5850 credits | L | Effect 7th-rank Resist Energy spell |