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Cellular Stimulant Spell Amp

Consumable spell amp that triggers a 1st-rank Cellular Stimulant spell (DC 15), affecting 1 willing living creature within 120 feet for 1 round and heightening to rank 6 for multic...

commonConsumableMagical

Effect 1st-rank Cellular Stimulant spell (DC 15)

VariantPriceBulkEffect
Commercial Glow Up Spell Amp50 creditsLEffect 1st-rank Glow Up spell
Jump Spell Amp60 creditsLEffect 1st-rank Jump spell
Shrink Spell Amp120 creditsLEffect 2nd-rank Shrink spell
Invisibility Spell Amp200 creditsLEffect 2nd-rank Invisibility spell
Tactical Glow Up Spell Amp210 creditsLEffect 3rd-rank Glow Up spell
Fly Spell Amp250 creditsLEffect 4th-rank Fly spell
Commercial Resist Energy Spell Amp450 creditsLEffect 2nd-rank Resist Energy spell
Feline Senses Spell Amp530 creditsLEffect 3rd-rank Feline Senses spell
Commercial Cairn Form Spell Amp720 creditsLEffect 4th-rank Cairn Form spell
Haste Spell Amp900 creditsLEffect 3rd-rank Haste spell
Advanced Glow Up Spell Amp1100 creditsLEffect 5th-rank Glow Up spell
Tactical Resist Energy Spell Amp1800 creditsLEffect 4th-rank Resist Energy spell
Tactical Cairn Form Spell Amp3200 creditsLEffect 6th-rank Cairn Form spell
Advanced Resist Energy Spell Amp5850 creditsLEffect 7th-rank Resist Energy spell

Level 1 · Price 30 credits · Bulk L

This product includes content derived from the Starfinder Second Edition rules system, which is available under the ORC License (https://paizo.com/orclicense). Paizo, the Paizo golem logo, and Starfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.

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