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Spell Ampoule

Consumable magical injection enabling single-use access to spells of 1st–7th rank without preparation or spellcasting ability. Each variant confers the listed spell's benefits (Cel...

commonConsumableMagical
Level
1
Price
Bulk
L

Known on most worlds as “spell amps,” spell ampoules are ready-to-use magic injections that confer the benefits of a spell of the specified rank.

VariantPriceBulkEffect
Cellular Stimulant Spell Amp30 creditsLEffect 1st-rank Cellular Stimulant spell (DC 15)
Commercial Glow Up Spell Amp50 creditsLEffect 1st-rank Glow Up spell
Jump Spell Amp60 creditsLEffect 1st-rank Jump spell
Shrink Spell Amp120 creditsLEffect 2nd-rank Shrink spell
Invisibility Spell Amp200 creditsLEffect 2nd-rank Invisibility spell
Tactical Glow Up Spell Amp210 creditsLEffect 3rd-rank Glow Up spell
Fly Spell Amp250 creditsLEffect 4th-rank Fly spell
Commercial Resist Energy Spell Amp450 creditsLEffect 2nd-rank Resist Energy spell
Feline Senses Spell Amp530 creditsLEffect 3rd-rank Feline Senses spell
Commercial Cairn Form Spell Amp720 creditsLEffect 4th-rank Cairn Form spell
Haste Spell Amp900 creditsLEffect 3rd-rank Haste spell
Advanced Glow Up Spell Amp1100 creditsLEffect 5th-rank Glow Up spell
Tactical Resist Energy Spell Amp1800 creditsLEffect 4th-rank Resist Energy spell
Tactical Cairn Form Spell Amp3200 creditsLEffect 6th-rank Cairn Form spell
Advanced Resist Energy Spell Amp5850 creditsLEffect 7th-rank Resist Energy spell