Siccatite Weapon (High-Grade)
Level 17 rare weapon automatically gains a tactical flaming module or tactical frost module (depending on siccatite type) dealing 1d8 damage instead of 1d6. Thermal dynafans can be...
Ammunition and weapons made of siccatite are constantly surrounded by shimmering heat or a corona of rime, depending on the siccatite's type. Siccatite weapons automatically gain either a Flaming Module or Frost Module weapon upgrade that deals 1d8 damage instead of 1d6, for hot and cold siccatite respectively. High-grade siccatite gains a tactical flaming module or tactical frost module instead. A thermal dynafan's design makes it easier to incorporate siccatite when constructing their heatsink in pairs; you can purchase or craft a pair of connected thermal dynafans as if it were a single weapon with 2 Bulk.
| Variant | Price | Craft Requirements |
|---|---|---|
| Siccatite Ammunition (Standard-Grade) | 1400 credits | at least 175 credits of siccatite |
| Siccatite Grenade/Missile (Standard-Grade) | 4200 credits | at least 525 credits of siccatite |
| Siccatite Weapon (Standard-Grade) | 14000 credits (plus 1,400 credits per Bulk) | at least 1,750 credits of siccatite + 175 credits per Bulk |
| Siccatite Ammunition (High-Grade) | 15000 credits | at least 7,500 credits of siccatite |
| Siccatite Grenade/Missile (High-Grade) | 45000 credits | at least 22,500 credits of siccatite |
| Siccatite Weapon (High-Grade) | 150000 credits (plus 15,000 credits per Bulk) | at least 75,000 credits of siccatite + 7,500 credits per Bulk |
Level 17 · Price 150,000 credits · Bulk —
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