/
Showing0entries
Sorted A-ZItemsconsumable
Flash Grenade (Tactical)
Level 2 consumable grenade with a 10-foot explosion radius; failed save leaves target Dazzled for 1 round. Higher grades (Advanced through Paragon) scale radius to 15–20 feet and e...
commonConsumableGrenadeLightTechVisual
- Level
- 2
- Price
- 80 credits
- Bulk
- L
The radius is 5 feet, and on a failure, the creature is Dazzled for 1 round.
| Variant | Price | Bulk | Effect |
|---|---|---|---|
| Flash Grenade (Tactical) | 80 credits | L | The radius is 10 feet, and on a failure, the creature is dazzled for 1 round. |
| Flash Grenade (Advanced) | 120 credits | L | The radius is 10 feet, and on a failure, the creature is dazzled for 2 rounds. |
| Flash Grenade (Superior) | 1500 credits | L | The radius is 15 feet, and on a failure, the creature is dazzled for 2 rounds. |
| Flash Grenade (Elite) | 3000 credits | L | The radius is 15 feet, and on a failure, the creature is Blinded for 1 round, then dazzled for 1 round. |
| Flash Grenade (Ultimate) | 13000 credits | L | The radius is 20 feet, and on a failure, the creature is blinded for 1 round, then dazzled for 1 round. |
| Flash Grenade (Paragon) | 50000 credits | L | The radius is 20 feet, and on a failure, the creature is blinded for 2 rounds. |