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Flash Grenade (Advanced)
Consumable light-based grenade with a 10-foot radius Fortitude save effect. Failure inflicts Dazzled for 2 rounds. Light bulk, 120 credits.
commonConsumableGrenadeLightTechVisual
- Level
- 4
- Price
- 120 credits
- Bulk
- L
A flash grenade unleashes a blast of bright light that requires creatures in the radius to attempt a Fortitude save.
| Variant | Price | Bulk | Effect |
|---|---|---|---|
| Flash Grenade (Commercial) | 10 credits | L | The radius is 5 feet, and on a failure, the creature is Dazzled for 1 round. |
| Flash Grenade (Tactical) | 80 credits | L | The radius is 10 feet, and on a failure, the creature is dazzled for 1 round. |
| Flash Grenade (Advanced) | 120 credits | L | The radius is 10 feet, and on a failure, the creature is dazzled for 2 rounds. |
| Flash Grenade (Superior) | 1500 credits | L | The radius is 15 feet, and on a failure, the creature is dazzled for 2 rounds. |
| Flash Grenade (Elite) | 3000 credits | L | The radius is 15 feet, and on a failure, the creature is Blinded for 1 round, then dazzled for 1 round. |
| Flash Grenade (Ultimate) | 13000 credits | L | The radius is 20 feet, and on a failure, the creature is blinded for 1 round, then dazzled for 1 round. |
| Flash Grenade (Paragon) | 50000 credits | L | The radius is 20 feet, and on a failure, the creature is blinded for 2 rounds. |