entries
Sorted A-Z
Class Options

Healing

Mystic connection granting healing and condition-removal spells; Harmony ability lets you attempt to counteract afflictions or conditions (blinded, clumsy, dazzled, deafened, enfee...

commonMystic

You're connected to the fount of vitality and void energy that flows through all living things on every planet. You weave these energies into spells that heal your allies and harm your enemies. Tradition Connection Skill Medicine Connection Spells - Cantrip - 1st - 2nd - 3rd - 4th - 5th - 6th - 7th - 8th - 9th Epiphany Spells - Initial: Infusion - Advanced: Vitality Nova - Greater: Vital Rebirth Harmony When you Transfer Vitality, attempt to counteract one affliction affecting the target, or attempt to counteract one effect of your choice imposing one of the following conditions on the target: blinded, clumsy, dazzled, deafened, enfeebled, sickened. Perfect Harmony Add doomed, drained, paralyzed, and stunned to the list of conditions you can counteract with your harmony. In addition, if you didn't counteract the effect, but you would've if its counteract rank were 2 lower, instead suppress the effect until the beginning of your next turn. The effect's duration doesn't elapse while it's suppressed.

Mystic Connection · Level 1

Trained Skill Medicine

This product includes content derived from the Starfinder Second Edition rules system, which is available under the ORC License (https://paizo.com/orclicense). Paizo, the Paizo golem logo, and Starfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.

License terms