Healing
Mystic connection keyed to Medicine that grants healing and condition-removal spells. Harmony ability permits counteracting afflictions and blinded, clumsy, dazzled, deafened, enfe...
You're connected to the fount of vitality and void energy that flows through all living things on every planet. You weave these energies into spells that heal your allies and harm your enemies. Tradition Connection Skill Medicine Connection Spells - Cantrip - 1st - 2nd - 3rd - 4th - 5th - 6th - 7th - 8th - 9th Epiphany Spells - Initial: Infusion - Advanced: Vitality Nova - Greater: Vital Rebirth Harmony When you Transfer Vitality, attempt to counteract one affliction affecting the target, or attempt to counteract one effect of your choice imposing one of the following conditions on the target: blinded, clumsy, dazzled, deafened, enfeebled, sickened. Perfect Harmony Add doomed, drained, paralyzed, and stunned to the list of conditions you can counteract with your harmony. In addition, if you didn't counteract the effect, but you would've if its counteract rank were 2 lower, instead suppress the effect until the beginning of your next turn. The effect's duration doesn't elapse while it's suppressed.