Zealot of Asmodeus
Zealots ferret out plots against their religion and seek justice for their church's followers.
- AC
- 22
- HP
- 60
- Perc
- +9
- Fort
- +9
- Ref
- +7
- Will
- +11
- STR
- +4
- DEX
- +1
- CON
- +1
- INT
- +0
- WIS
- +3
- CHA
- +2
- mace +12 1d8+4 bludgeoning
- fist +12 1d4+4 bludgeoning
- composite shortbow +9 1d6+2 piercing 60 ft
- AC
- 22
- HP
- 60
- STR
- +4
- DEX
- +1
- CON
- +1
- INT
- +0
- WIS
- +3
- CHA
- +2
Zealots ferret out plots against their religion and seek justice for their church's followers. This zealot serves Asmodeus, but others might serve Abadar, Calistria, Iomedae, Norgorber, Pharasma, Sarenrae, or Zon-Kuthon.
AC 22 (24 with shield raised)
Fort +9
Ref +7
Will +11
HP 60
Shield Block [Reaction]
Swear Vengeance [Reaction] Trigger A creature the zealot can see damages a follower of Asmodeus other than the zealot Effect The zealot is affected by a sure strike spell. If the zealot makes an attack roll against anyone other than the triggering creature, the sure strike ends with no effect.
Speed 20 feet
Melee
[Single Action]
mace +12 (Shove),
Damage 1d8+4 bludgeoning