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Sea Devil Baron

AC 24

commonAmphibiousHumanoidMutantSea-Devil
Lvl 6AmphibiousHumanoidMutantSea Devil
AC
24
HP
95
Perc
+13
Fort
+16
Ref
+14
Will
+13
STR
+5
DEX
+2
CON
+4
INT
+0
WIS
+3
CHA
+2
Speed25 ft, swim 35 ft
Actions
  • longspear +17 1d8+11 piercing reach 10 ft
  • claw +17 1d6+8 slashing
  • jaws +17 1d6+8 piercing
  • spear +17 1d8+11 piercing
AC
24
HP
95
STR
+5
DEX
+2
CON
+4
INT
+0
WIS
+3
CHA
+2

AC 24

Fort +16

Ref +14

Will +13

HP 95

Speed 25 feet, swim 35 feet

Melee

[Single Action]

longspear +17 (reach 10 feet),

Damage 1d8+11 piercing

Melee

[Single Action]

claw +17 (Agile),

Damage 1d6+8 slashing

Melee

[Single Action]

jaws +17,

Damage 1d6+8 piercing

Ranged

[Single Action]

spear +17 (thrown 20 feet),

Damage 1d8+11 piercing

Blood Frenzy [Free Action] (Rage) Requirements The sea devil is not fatigued or already in a frenzy. Trigger The sea devil deals bleed damage to a living creature. Effect The sea devil flies into a frenzy that lasts 1 minute.