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Sea Devil Baron
AC 24
commonAmphibiousHumanoidMutantSea-Devil
Lvl 6AmphibiousHumanoidMutantSea Devil
- AC
- 24
- HP
- 95
- Perc
- +13
- Fort
- +16
- Ref
- +14
- Will
- +13
- STR
- +5
- DEX
- +2
- CON
- +4
- INT
- +0
- WIS
- +3
- CHA
- +2
Speed25 ft, swim 35 ft
Actions
- longspear +17 1d8+11 piercing reach 10 ft
- claw +17 1d6+8 slashing
- jaws +17 1d6+8 piercing
- spear +17 1d8+11 piercing
- AC
- 24
- HP
- 95
- STR
- +5
- DEX
- +2
- CON
- +4
- INT
- +0
- WIS
- +3
- CHA
- +2
AC 24
Fort +16
Ref +14
Will +13
HP 95
Speed 25 feet, swim 35 feet
Melee
[Single Action]
longspear +17 (reach 10 feet),
Damage 1d8+11 piercing
Melee
[Single Action]
claw +17 (Agile),
Damage 1d6+8 slashing
Melee
[Single Action]
jaws +17,
Damage 1d6+8 piercing
Ranged
[Single Action]
spear +17 (thrown 20 feet),
Damage 1d8+11 piercing
Blood Frenzy [Free Action] (Rage) Requirements The sea devil is not fatigued or already in a frenzy. Trigger The sea devil deals bleed damage to a living creature. Effect The sea devil flies into a frenzy that lasts 1 minute.