Azarketi Tide Tamer
The most ambitious and capable azarketis become tide tamers, learning how to speak with and train aquatic animals.
- AC
- 25
- HP
- 115
- Perc
- +15
- Fort
- +15
- Ref
- +18
- Will
- +12
- STR
- +4
- DEX
- +4
- CON
- +2
- INT
- +0
- WIS
- +1
- CHA
- +2
- trident +18 1d8+7 piercing
- trident +18 1d8+7 piercing
- hand crossbow +17 1d6 piercing 60 ft
- AC
- 25
- HP
- 115
- STR
- +4
- DEX
- +4
- CON
- +2
- INT
- +0
- WIS
- +1
- CHA
- +2
The most ambitious and capable azarketis become tide tamers, learning how to speak with and train aquatic animals.
AC 25
Fort +15
Ref +18
Will +12
HP 115
Hydration Azarketi must regularly submerge themselves in water to rehydrate their water-acclimated skin. After the first 24 hours outside of water, they gain a –1 status penalty to Fortitude saves as their skin cracks and their gills become painful. After 48 hours, they begin to suffocate until returned to water.
Speaker of the Oceans An azarketi tide tamer can speak with animals that have the aquatic or amphibious trait.
Speed 25 feet; swim 25 feet
Melee
[Single Action]
trident +18 (thrown 20 feet),
Damage 1d8+7 piercing