Azarketi Tide Tamer
The most capable azarketi trainers learn to speak with aquatic animals, though their water-acclimated skin cracks if kept dry too long.
The most ambitious and capable azarketis become tide tamers, learning how to speak with and train aquatic animals.
In play
Hydration Azarketi must regularly submerge themselves in water to rehydrate their water-acclimated skin. After the first 24 hours outside of water, they gain a –1 status penalty to Fortitude saves as their skin cracks and their gills become painful. After 48 hours, they begin to suffocate until returned to water.
Speaker of the Oceans An azarketi tide tamer can speak with animals that have the aquatic or amphibious trait.
Level 7
Perception +15 · Languages Alghollthu, Common · Skills Athletics +15, Intimidation +15, Nature +12, Stealth +15, Survival +14, Underwater Lore +11
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +4 | +4 | +2 | +0 | +1 | +2 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 25 | +15 | +18 | +12 |
HP 115
Speed 25 feet; swim 25 feet
Actions
- Melee Trident [Single Action] +18 (thrown 20 feet), Damage 1d8+7 piercing
- Ranged Trident [Single Action] +18 (thrown 20 feet), Damage 1d8+7 piercing
- Ranged Hand crossbow [Single Action] +17 (range 60 ft, reload 1), Damage 1d6 piercing