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Monsters

Orc Warchief

AC 19

commonHumanoidOrc
Lvl 2HumanoidOrc
AC
19
HP
32
Perc
+11
Fort
+7
Ref
+6
Will
+7
STR
+4
DEX
+2
CON
+1
INT
-1
WIS
+1
CHA
+2
Speed25 ft
Actions
  • greatclub +10 1d10+4 bludgeoning
  • fist +10 1d4+4 bludgeoning
  • javelin +8 1d6+4 piercing
AC
19
HP
32
STR
+4
DEX
+2
CON
+1
INT
-1
WIS
+1
CHA
+2

AC 19

Fort +7

Ref +6

Will +7

HP 32

Attack of Opportunity [Reaction]

Ferocity [Reaction]

Speed 25 feet

Melee

[Single Action]

greatclub +10 (Backswing, Shove),

Damage 1d10+4 bludgeoning

Melee

[Single Action]

fist +10 (Agile, Nonlethal),

Damage 1d4+4 bludgeoning

Ranged

[Single Action]

javelin +8 (thrown 30 feet),

Damage 1d6+4 piercing

Battle Cry [Single Action] (Auditory, Concentrate, Emotion, Mental) Bellowing mightily, the warchief gives themself and all orc allies within 60 feet a +1 status bonus to attack and damage rolls until the start of the orc warchief’s next turn.