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Orc Warchief
AC 19
commonHumanoidOrc
Lvl 2HumanoidOrc
- AC
- 19
- HP
- 32
- Perc
- +11
- Fort
- +7
- Ref
- +6
- Will
- +7
- STR
- +4
- DEX
- +2
- CON
- +1
- INT
- -1
- WIS
- +1
- CHA
- +2
Speed25 ft
Actions
- greatclub +10 1d10+4 bludgeoning
- fist +10 1d4+4 bludgeoning
- javelin +8 1d6+4 piercing
- AC
- 19
- HP
- 32
- STR
- +4
- DEX
- +2
- CON
- +1
- INT
- -1
- WIS
- +1
- CHA
- +2
AC 19
Fort +7
Ref +6
Will +7
HP 32
Attack of Opportunity [Reaction]
Ferocity [Reaction]
Speed 25 feet
Melee
[Single Action]
greatclub +10 (Backswing, Shove),
Damage 1d10+4 bludgeoning
Melee
[Single Action]
fist +10 (Agile, Nonlethal),
Damage 1d4+4 bludgeoning
Ranged
[Single Action]
javelin +8 (thrown 30 feet),
Damage 1d6+4 piercing
Battle Cry [Single Action] (Auditory, Concentrate, Emotion, Mental) Bellowing mightily, the warchief gives themself and all orc allies within 60 feet a +1 status bonus to attack and damage rolls until the start of the orc warchief’s next turn.