Orc Commander
An orc raid-leader claims command through raw strength or stirring words, backed by the siblings and kin who won't leave the field.
When orcs raid, the strongest is chosen as the leader, backed up by their siblings and other immediate family. If leadership is contested, candidates vie for control with displays of physical prowess or stirring speeches.
Ferocity [Reaction]
Reactive Strike [Reaction]
Level 2
Perception +8 · Senses darkvision · Languages Common, Orcish · Skills Athletics +8, Intimidation +6, Survival +5
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +4 | +2 | +1 | -1 | +1 | +2 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 19 | +7 | +6 | +7 |
HP 32
Speed 25 feet
Actions
- Melee Greatclub [Single Action] +10 (Backswing, Shove), Damage 1d10+4 bludgeoning
- Melee Fist [Single Action] +10 (Agile, Shove), Damage 1d4+4 bludgeoning
- Ranged Javelin [Single Action] +8 (thrown 30 feet), Damage 1d6+4 piercing
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