Orc Raiding Party
Orc raiding parties are feared units whose unrelenting attacks and sheer ferocity make them capable, if not subtle, soldiers.
- AC
- 21
- HP
- 75
- Perc
- +15
- Fort
- +10
- Ref
- +15
- Will
- +12
- STR
- +5
- DEX
- +4
- CON
- +4
- INT
- +0
- WIS
- +1
- CHA
- +1
- AC
- 21
- HP
- 75
- STR
- +5
- DEX
- +4
- CON
- +4
- INT
- +0
- WIS
- +1
- CHA
- +1
Orc raiding parties are feared units whose unrelenting attacks and sheer ferocity make them capable, if not subtle, soldiers. Orc raiders take the duty of carrying their hold's banner into combat with deadly seriousness and will gladly risk grievous injuries to keep their hold's standard flying high.
AC 21
Fort +10
Ref +15
Will +12
HP 75
(4 segments)
Ferocious Fall [Reaction] Trigger The orc raiding party is about to lose a segment due to passing a Hit Point threshold; Effect The dying orc raiders lash out as they fall. Each enemy in a 5-foot emanation takes 1d6+2 piercing damage (DC 19 basic Reflex save); this occurs before the raiding party loses a segment.