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MonstersAberration

Morrowkin

A thing of stolen tomorrows drains the will to succeed from everyone nearby, leaving doom and dread where hope once stood.

uniqueAberrationTime

A morrowkin is a thing of stolen tomorrows, a creature that feeds on the futures of the living and leaves only doom and dread in their place.

In play

Drain Potential (Misfortune, Negative) The morrowkin tries to drain the motivation from its target, who must attempt a DC 31 Fortitude save. If the target fails, it is doomed 1 (doomed 2 on a critical failure) and must roll twice and use the worse result on all checks for 1 minute. Creatures wearing a hope talisman are unaffected.

Swallow Future [Two Actions] (Mental, Necromancy, Negative) The morrowkin inhales and draws forth the future deeds of all creatures around it.

Level 14

Perception +24 · Skills Athletics +26, Deception +24, Intimidation +28, Occultism +25, Stealth +25

STRDEXCONINTWISCHA
+8+7+7+5+4+4
ACFortRefWill
34+28+25+25

HP 320

Speed 35 feet

Actions

  • Melee Claw [Single Action] +29 (Agile, Finesse, reach 10), Damage 3d8+14 slashing