The Betrayal
A harrowkin construct that reads its own fate from the cards as a fight begins, drawing a random boon that doubles when luck favors it.
Harrowkin Suit Crowns Read the Cards [Free Action] (divination, occult) Trigger The harrowkin is about to roll initiative; Effect The harrowkin attempts to rewrite destiny. Roll 1d6 to determine a suit. The harrowkin gains the effects of the suit for 1 minute. If the suit matches the harrowkin's suit, the value is doubled.
- Hammers The harrowkin gains a +2 status bonus to damage rolls.
- Keys The harrowkin gains a +1 status bonus to AC.
- Shields The harrowkin gains fast healing 5.
- Books The harrowkin gains a +1 status bonus to skill checks.
- Stars The harrowkin gains a +1 status bonus to saving throws.
- Crown The harrowkin can reroll 1 check within the next minute and take the higher result. This is a fortune effect.
Level 20
Perception +33 · Senses darkvision · Languages Common · Skills Acrobatics +35, Athletics +35, Deception +38, Diplomacy +38, Occultism +33
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +7 | +7 | +7 | +2 | +3 | +10 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 45 | +33 | +35 | +31 |
HP 360 · Immunities death effects, disease, doomed, drained, fatigued, healing, misfortune, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious
Speed 25 feet, fly 40 feet
Actions
- Melee Claws [Single Action] +37 (Magical, versatile P), Damage 4d12+15 slashing
- Ranged Harrow card [Single Action] +37 (range 20 ft, Agile, Magical, Thrown), Damage 4d6+15 piercing