Showing0entries
Sorted A-Z
MonstersConstruct

The Betrayal

A harrowkin construct that reads its own fate from the cards as a fight begins, drawing a random boon that doubles when luck favors it.

uniqueConstruct

Harrowkin Suit Crowns Read the Cards [Free Action] (divination, occult) Trigger The harrowkin is about to roll initiative; Effect The harrowkin attempts to rewrite destiny. Roll 1d6 to determine a suit. The harrowkin gains the effects of the suit for 1 minute. If the suit matches the harrowkin's suit, the value is doubled.

  • Hammers The harrowkin gains a +2 status bonus to damage rolls.
  • Keys The harrowkin gains a +1 status bonus to AC.
  • Shields The harrowkin gains fast healing 5.
  • Books The harrowkin gains a +1 status bonus to skill checks.
  • Stars The harrowkin gains a +1 status bonus to saving throws.
  • Crown The harrowkin can reroll 1 check within the next minute and take the higher result. This is a fortune effect.

Level 20

Perception +33 · Senses darkvision · Languages Common · Skills Acrobatics +35, Athletics +35, Deception +38, Diplomacy +38, Occultism +33

STRDEXCONINTWISCHA
+7+7+7+2+3+10
ACFortRefWill
45+33+35+31

HP 360 · Immunities death effects, disease, doomed, drained, fatigued, healing, misfortune, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious

Speed 25 feet, fly 40 feet

Actions

  • Melee Claws [Single Action] +37 (Magical, versatile P), Damage 4d12+15 slashing
  • Ranged Harrow card [Single Action] +37 (range 20 ft, Agile, Magical, Thrown), Damage 4d6+15 piercing