Iron Golem
A towering construct of cold black iron grinds forward with tireless, near-unstoppable patience, indifferent to blades ringing off its hull.
A towering construct of cold black iron, the iron golem is a near-unstoppable engine of destruction — patient, tireless, and all but indifferent to the blades that ring uselessly off its hull.
In play
Golem Antimagic harmed by acid (6d10, 2d8 from areas and persistent damage); healed by fire (area 2d8 HP); slowed by electricity
Vulnerable to Neutralize Poison Casting neutralize poison on the golem deactivates its Breath Weapon for 1 minute.
Vulnerable to Rust Magical rusting effects, like a rust monster's antennae, affect the iron golem normally.
Level 13
Perception +21 · Senses darkvision · Skills Athletics +30
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +8 | -1 | +4 | -5 | +0 | -5 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 34 | +26 | +21 | +22 |
HP 190 · Immunities bleed, death effects, disease, doomed, drained, fatigued, fire, healing, magic (see below), mental, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious · Resistances physical 15 (except adamantine)
Speed 20 feet
Actions
- Melee Fist [Single Action] +28 (reach 10 ft, Magical), Damage 3d10+12 bludgeoning