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MonstersConstruct

Iron Golem

A towering construct of cold black iron grinds forward with tireless, near-unstoppable patience, indifferent to blades ringing off its hull.

uncommonConstructGolemMindless

A towering construct of cold black iron, the iron golem is a near-unstoppable engine of destruction — patient, tireless, and all but indifferent to the blades that ring uselessly off its hull.

In play

Golem Antimagic harmed by acid (6d10, 2d8 from areas and persistent damage); healed by fire (area 2d8 HP); slowed by electricity

Vulnerable to Neutralize Poison Casting neutralize poison on the golem deactivates its Breath Weapon for 1 minute.

Vulnerable to Rust Magical rusting effects, like a rust monster's antennae, affect the iron golem normally.

Level 13

Perception +21 · Senses darkvision · Skills Athletics +30

STRDEXCONINTWISCHA
+8-1+4-5+0-5
ACFortRefWill
34+26+21+22

HP 190 · Immunities bleed, death effects, disease, doomed, drained, fatigued, fire, healing, magic (see below), mental, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious · Resistances physical 15 (except adamantine)

Speed 20 feet

Actions

  • Melee Fist [Single Action] +28 (reach 10 ft, Magical), Damage 3d10+12 bludgeoning