Tithekeeper
A many-legged guardian construct scoops offered treasure into its vault and turns indifferent to the giver, unless they try to take it back.
A tithekeeper is a many-legged guardian construct that hoards the valuables offered to it, scooping treasure into an internal vault and crushing anyone who would take it back.
In play
- Its foot Strike (reach 15 feet) deals piercing and grabs on a hit — see Improved Grab.
- It is immune to bleed, death effects, disease, doomed, drained, fatigued, healing, mental, nonlethal attacks, paralyzed, poison, sickened, spirit, unconscious, vitality, and void.
- Accept Tithe [Free Action] Trigger A creature drops or offers at least 750 gp in valuables within 15 feet of the tithekeeper; Effect The tithekeeper quickly uses its feet to scoop the valuables into its vault and is now indifferent toward the triggering creature unless that creature uses hostile actions against it or its allies.
Level 10
Perception +16 · Senses darkvision · Skills Athletics +23
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +7 | +3 | +6 | -5 | +0 | -5 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 29 | +22 | +17 | +14 |
HP 220 · Immunities bleed, death effects, disease, doomed, drained, fatigued, healing, mental, nonlethal attacks, paralyzed, poison, sickened, spirit, unconscious, vitality, void
Speed 30 feet, climb 30 feet
Actions
- Melee Body [Single Action] +23, Damage 2d12+13 bludgeoning
- Melee Foot [Single Action] +23 (reach 15 ft), Damage 2d8+13 piercing plus
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