Mechanical Laborer
A hulking clockwork drudge built for heavy labor is just as happy crushing an intruder as hauling a load, its plating slow to crack.
A mechanical laborer is a hulking clockwork drudge built for heavy work, its iron fists just as happy to crush an intruder as to haul a load.
Its AC drops to 18 when broken.
Construct Armor Like normal objects, a mechanical laborer has Hardness. This Hardness reduces any damage it takes by 8. Once a mechanical laborer is reduced to less than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks. It loses its Hardness, and its Armor Class is reduced to 18.
Level 5
Perception +11 · Senses darkvision · Skills Athletics +14
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +5 | +1 | +4 | -5 | +0 | -5 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 22 | +15 | +10 | +8 |
HP 55 (Hardness 8) · Immunities death effects, disease, doomed, drained, fatigued, healing, mental, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious
Speed 25 feet
Actions
- Melee Fist [Single Action] +15 (Magical), Damage 2d8+7 bludgeoning plus