Tripkee Scout
A jungle sentinel that slips through the canopy on webbed feet, hurling a net to snare intruders before they ever reach the village.
Tripkee scouts typically keep watch on the outskirts of tripkee settlements, slipping through the canopy on webbed feet and reading the jungle for any sign of intruders before they ever reach the village.
The scout has jungle passage.
Hurl Net [Single Action] Requirements The tripkee is wielding a net in two hands; Effect The tripkee makes a ranged Strike (with a +9 attack modifier) against a Medium or smaller creature within 20 feet. On a hit, the target is off-guard and takes a –10-foot circumstance penalty to its Speeds. On a critical hit, the creature is restrained instead. The DC to Escape the net is 16.
Level 1
Perception +8 · Senses darkvision · Languages Common, Tripkee · Skills Acrobatics +7, Athletics +4, Nature +6, Stealth +7, Survival +6
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +1 | +4 | +2 | +0 | +3 | -1 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 16 | +7 | +9 | +6 |
HP 20
Speed 25 feet, climb 20 feet; jungle passage
Actions
- Melee Sickle [Single Action] +9 (Agile, finesse, trip), Damage 1d4+1 slashing
- Ranged Dart [Single Action] +9 (Agile, thrown 20 feet), Damage 1d4+1 piercing
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