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MonstersHumanoid

Deep Gnome Scout

By the time a party notices something is wrong in the tunnel, this scout has usually already picked its first target from the shadows.

commonGnomeHumanoid

A wiry survivor of the deep places, the deep gnome scout slips through tunnels unseen, picking off the careless before they ever know a hunter is near.

Primal Innate Spells DC 14

Hidden Movement If the deep gnome scout starts its turn undetected or hidden to a creature, that creature is flat-footed against the deep gnome scout's attacks until the end of the turn.

Level 1

Perception +7 · Senses darkvision · Languages Gnomish, Undercommon · Skills Acrobatics +7, Nature +5, Stealth +7, Survival +5

STRDEXCONINTWISCHA
+2+4+2+0+2-1
ACFortRefWill
17+7+9+5

HP 18

Speed 20 feet

Actions

  • Melee Light pick [Single Action] +7 (Agile, fatal d8), Damage 1d4+2 piercing
  • Ranged Sling [Single Action] +9 (range 50 ft, Propulsive, reload 1), Damage 1d6+1 bludgeoning