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Sorted A-ZMonstersHumanoid
Deep Gnome Scout
By the time a party notices something is wrong in the tunnel, this scout has usually already picked its first target from the shadows.
commonGnomeHumanoid
A wiry survivor of the deep places, the deep gnome scout slips through tunnels unseen, picking off the careless before they ever know a hunter is near.
Primal Innate Spells DC 14
Hidden Movement If the deep gnome scout starts its turn undetected or hidden to a creature, that creature is flat-footed against the deep gnome scout's attacks until the end of the turn.
Level 1
Perception +7 · Senses darkvision · Languages Gnomish, Undercommon · Skills Acrobatics +7, Nature +5, Stealth +7, Survival +5
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +2 | +4 | +2 | +0 | +2 | -1 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 17 | +7 | +9 | +5 |
HP 18
Speed 20 feet
Actions
- Melee Light pick [Single Action] +7 (Agile, fatal d8), Damage 1d4+2 piercing
- Ranged Sling [Single Action] +9 (range 50 ft, Propulsive, reload 1), Damage 1d6+1 bludgeoning