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Lizardfolk Scout

A patient marsh tracker marks trespassers through reed and mire long before they sense any danger, striking hardest while still unseen.

commonHumanoidLizardfolk

A lizardfolk scout is a patient reptilian tracker who ghosts through marsh and reed, marking trespassers long before they sense any danger.

Deep Breath A lizardfolk scout can hold their breath for 150 rounds (15 minutes).

Hidden Movement If the lizardfolk scout starts its turn undetected by a creature or hidden from it, that creature is flat-footed against the scout's attacks until the end of the scout's turn.

Level 1

Perception +8 · Languages Common, Draconic, Iruxi · Skills Acrobatics +6, Athletics +5, Diplomacy +4, Nature +6, Stealth +6, Survival +8

STRDEXCONINTWISCHA
+2+3+1-1+3+1
ACFortRefWill
17+6+8+6

HP 17

Speed 25 feet, swim 20 feet

Actions

  • Melee Jaws [Single Action] +7, Damage 1d6+2 piercing
  • Melee Tail [Single Action] +8 (Agile, Finesse), Damage 1d4+2 bludgeoning
  • Ranged Blowgun [Single Action] +8 (range 20 ft, Agile, Nonlethal, reload 1)

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