Tripkee Scout
Tripkee scouts typically keep watch on the outskirts of tripkee settlements.
- AC
- 16
- HP
- 20
- Perc
- +8
- Fort
- +7
- Ref
- +9
- Will
- +6
- STR
- +1
- DEX
- +4
- CON
- +2
- INT
- +0
- WIS
- +3
- CHA
- -1
- sickle +9 1d4+1 slashing
- dart +9 1d4+1 piercing
- AC
- 16
- HP
- 20
- STR
- +1
- DEX
- +4
- CON
- +2
- INT
- +0
- WIS
- +3
- CHA
- -1
Tripkee scouts typically keep watch on the outskirts of tripkee settlements.
AC 16
Fort +7
Ref +9
Will +6
HP 20
Speed 25 feet, climb 20 feet; jungle passage
Melee
[Single Action]
sickle +9 (Agile, finesse, trip),
Damage 1d4+1 slashing
Ranged
[Single Action]
dart +9 (Agile, thrown 20 feet),
Damage 1d4+1 piercing
Hurl Net [Single Action] Requirements The tripkee is wielding a net in two hands; Effect The tripkee makes a ranged Strike (with a +9 attack modifier) against a Medium or smaller creature within 20 feet. On a hit, the target is off-guard and takes a –10-foot circumstance penalty to its Speeds. On a critical hit, the creature is restrained instead. The DC to Escape the net is 16.