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Sorted A-ZMonsters
Flesh Golem
AC 26
uncommonConstructGolemMindless
Lvl 8ConstructGolemMindlessUncommon
- AC
- 26
- HP
- 140
- Perc
- +12
- Fort
- +18
- Ref
- +14
- Will
- +15
- STR
- +5
- DEX
- -1
- CON
- +3
- INT
- -5
- WIS
- +0
- CHA
- -5
Speed25 ft
Actions
- fist +20 2d10+7 bludgeoning reach 10 ft
- AC
- 26
- HP
- 140
- STR
- +5
- DEX
- -1
- CON
- +3
- INT
- -5
- WIS
- +0
- CHA
- -5
AC 26
Fort +18
Ref +14
Will +15
HP 140
Immunities
bleed, disease, death effects, electricity, doomed, drained, fatigued, healing, magic (see below), mental, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious
Berserk A severely damaged flesh golem has a chance of going berserk. If it has 40 or fewer HP at the start of its turn, the golem must succeed at a DC 5 flat check or go berserk.