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Monsters

Flesh Golem

AC 26

uncommonConstructGolemMindless
Lvl 8ConstructGolemMindlessUncommon
AC
26
HP
140
Perc
+12
Fort
+18
Ref
+14
Will
+15
STR
+5
DEX
-1
CON
+3
INT
-5
WIS
+0
CHA
-5
Speed25 ft
Actions
  • fist +20 2d10+7 bludgeoning reach 10 ft
AC
26
HP
140
STR
+5
DEX
-1
CON
+3
INT
-5
WIS
+0
CHA
-5

AC 26

Fort +18

Ref +14

Will +15

HP 140

Immunities

bleed, disease, death effects, electricity, doomed, drained, fatigued, healing, magic (see below), mental, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious

Berserk A severely damaged flesh golem has a chance of going berserk. If it has 40 or fewer HP at the start of its turn, the golem must succeed at a DC 5 flat check or go berserk.