Desecrated Guardian
A hulking construct fused from corpses, its profane malice so thick that decent folk sicken just standing near it.
A hulking construct of fused corpses animated by profane rites, the desecrated guardian radiates a malice so thick that decent folk sicken in its presence.
In play
- Desecration Aura (aura, abjuration, divine, evil) 40 feet. Desecrated guardians exude a palpable malice that nauseates all but the most wicked passersby. Non-evil creatures that enter the aura must attempt a DC 37 Will save. On a failure, the creature becomes sickened 1 (sickened 2 on a critical failure). In addition, any non-evil creatures that attempt to Cast a Spell within the aura must succeed at a DC 5 flat check or the spell is lost.
- Attack of Opportunity [Reaction] Tail only. See Attack of Opportunity.
Level 18
Perception +30 · Senses lifesense 60 feet · Skills Athletics +35, Stealth +31
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +10 | +6 | +9 | -5 | +5 | -5 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 42 | +36 | +31 | +25 |
HP 360 · Immunities cold, death effects, disease, doomed, drained, fatigued, fire, healing, mental, necromancy, nonlethal, paralyzed, poison, sickened, unconscious · Resistances physical 15 (except adamantine) · Weaknesses good 15
Speed 40 feet, climb 40 feet
Actions
- Melee Jaws [Single Action] +35 (reach 20 ft, deadly 3d12, Magical), Damage 3d10+22 bludgeoning plus
- Melee Tail [Single Action] +35 (reach 30 ft, Magical), Damage 3d8+20 bludgeoning plus
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