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Monsters

Desecrated Guardian

AC 42

rareConstruct
Lvl 18ConstructRare
AC
42
HP
360
Perc
+30
Fort
+36
Ref
+31
Will
+25
STR
+10
DEX
+6
CON
+9
INT
-5
WIS
+5
CHA
-5
Speed40 ft, climb 40 ft
Actions
  • jaws +35 3d10+22 bludgeoning plus reach 20 ft
  • tail +35 3d8+20 bludgeoning plus reach 30 ft
AC
42
HP
360
STR
+10
DEX
+6
CON
+9
INT
-5
WIS
+5
CHA
-5

AC 42

Fort +36

Ref +31

Will +25

HP 360

Immunities

cold, death effects, disease, doomed, drained, fatigued, fire, healing, mental, necromancy, nonlethal, paralyzed, poison, sickened, unconscious

Desecration Aura (aura, abjuration, divine, evil) 40 feet. Desecrated guardians exude a palpable malice that nauseates all but the most wicked passersby. Non-evil creatures that enter the aura must attempt a DC 37 Will save. On a failure, the creature becomes sickened 1 (sickened 2 on a critical failure). In addition, any non-evil creatures that attempt to Cast a Spell within the aura must succeed at a DC 5 flat check or the spell is lost.

Attack of Opportunity [Reaction] Tail only.