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Desecrated Guardian
AC 42
rareConstruct
Lvl 18ConstructRare
- AC
- 42
- HP
- 360
- Perc
- +30
- Fort
- +36
- Ref
- +31
- Will
- +25
- STR
- +10
- DEX
- +6
- CON
- +9
- INT
- -5
- WIS
- +5
- CHA
- -5
Speed40 ft, climb 40 ft
Actions
- jaws +35 3d10+22 bludgeoning plus reach 20 ft
- tail +35 3d8+20 bludgeoning plus reach 30 ft
- AC
- 42
- HP
- 360
- STR
- +10
- DEX
- +6
- CON
- +9
- INT
- -5
- WIS
- +5
- CHA
- -5
AC 42
Fort +36
Ref +31
Will +25
HP 360
Immunities
cold, death effects, disease, doomed, drained, fatigued, fire, healing, mental, necromancy, nonlethal, paralyzed, poison, sickened, unconscious
Desecration Aura (aura, abjuration, divine, evil) 40 feet. Desecrated guardians exude a palpable malice that nauseates all but the most wicked passersby. Non-evil creatures that enter the aura must attempt a DC 37 Will save. On a failure, the creature becomes sickened 1 (sickened 2 on a critical failure). In addition, any non-evil creatures that attempt to Cast a Spell within the aura must succeed at a DC 5 flat check or the spell is lost.
Attack of Opportunity [Reaction] Tail only.