Dread Wraith
The oldest of its ghostly line drains vitality from everything nearby just by drifting close, a presence the living cannot outlast.
A dread wraith is the deepest and most ancient of its kind, a shadow so saturated with death that the living wither in its mere presence. It glides through the dark, leeching the vitality from everything around it.
The dread wraith has a +1 status to all saves vs. positive.
In play
Draining Presence (aura, negative) 10 feet. A creature entering the aura must succeed at a DC 26 Fortitude save or become drained 1. It recovers after it has been out of the aura for 1 minute. This drained condition value is cumulative with the drained value caused by drain life, but not with multiple draining presence auras.
Level 9
Perception +19 · Senses darkvision, lifesense 60 feet · Languages Common, Necril · Skills Acrobatics +19, Intimidation +21, Stealth +19
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| -5 | +6 | +3 | +3 | +4 | +6 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 28 | +16 | +19 | +21 |
HP 130 · Immunities death effects, disease, paralyzed, poison, precision, unconscious · Resistances all 10 (except force, _ghost touch_, or positive, double resistance vs. non-magical)
Speed fly 60 feet
Actions
- Melee Spectral hand [Single Action] +21 (reach 10 ft, Finesse), Damage 2d10+7 negative