Specter
A furious remnant of the dead drifts through walls to drain warmth from the living, and if it goes too long unfed, it turns outright feral.
A specter is the shrieking remnant of a soul that hates the living for still drawing breath. It drifts through walls and dread alike, hungering to touch warm flesh and drain the life from it.
The specter benefits from negative healing.
Frightful Presence (aura, emotion, fear, mental) 30 feet, DC 22
Pain Starvation A specter that goes for more than a month without dealing negative damage to a living humanoid becomes desperate and almost feral. It changes alignment from lawful evil to chaotic evil, loses control of any corrupted thralls it might have, and becomes quickened. It can use its additional action only to make vile touch Strikes against humanoid targets.
Level 7
Perception +15 · Senses darkvision · Languages Common, Necril; telepathy 100 feet (with spectral thralls only) · Skills Acrobatics +17, Intimidation +15, Stealth +17
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| -5 | +6 | +4 | +0 | +4 | +4 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 25 | +13 | +17 | +15 |
HP 95 · Immunities death effects, disease, paralyzed, poison, precision, unconscious · Resistances all 5 (except force, _ghost touch_, or positive, double resistance vs. non-magical)
Speed fly 40 feet
Actions
- Melee Vile touch [Single Action] +16 (Finesse), Damage 2d8+8 negative