War Wraith
The undying spirit of a wicked warlord travels far to sow terror, its draining presence feeding on the life nearby.
These menacing spiritual remnants of wicked warlords or bloodthirsty generals are towering specters of shadow and death. Like other wraiths, war wraiths haunt the shadowy places of the world but are more likely to travel greater distances to sow terror or amass influence, often sticking to dark glades or sinister ruins when journeying across sun-dappled lands.
In play
The wraith has void healing, knitting itself whole on dark energy.
Draining Presence (aura, void) 10 feet.
Level 9
Perception +19 · Senses darkvision, lifesense 60 feet · Languages Common, Necril · Skills Acrobatics +19, Intimidation +21, Stealth +19
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| -5 | +6 | +3 | +3 | +4 | +6 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 27 | +16 | +19 | +21 |
HP 130 · Immunities bleed, death effects, disease, paralyzed, poison, precision, unconscious · Resistances all damage 10 (except force, _ghost touch_, spirit, or vitality, double resistance vs. non-magical
Speed fly 60 feet
Actions
- Melee Wraith touch [Single Action] +21 (Agile, divine, finesse, void), Damage 2d12+6 void