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Monsters

Divine Warden Of Brigh

AC 28

uncommonClockworkConstructDivineMindless
Lvl 10ClockworkConstructDivineMindlessUncommon
AC
28
HP
135
Perc
+18
Fort
+18
Ref
+20
Will
+18
STR
+2
DEX
+6
CON
+4
INT
-5
WIS
+2
CHA
-5
Speed25 ft
Actions
  • fist +20 2d10+6 bludgeoning
  • light hammer +20 2d6+6 bludgeoning
  • light hammer +20 2d6+6 bludgeoning
AC
28
HP
135
STR
+2
DEX
+6
CON
+4
INT
-5
WIS
+2
CHA
-5

AC 28

Fort +18

Ref +20

Will +18

HP 135

Immunities

death effects, disease, doomed, drained, fatigued, healing, mental, necromancy, nonlethal attacks, paralyzed, poisoned, sickened, unconscious

Clockwork Wand The divine warden uses a mechanical wand as a focus to channel magical energy. This wand is built into the divine warden's chest, with only the crystal at the end exposed. The warden can Interact to remove the wand, or someone else can remove it with a DC 32 Thievery check to Disable a Device.