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Disable a Device

Working a trap or mechanism apart piece by piece chips away at its defenses, with real progress needed before it's fully rendered harmless.

commonManipulate

Manipulate

Disable a Device

This action allows you to disarm a trap or another complex device. Often, a device requires numerous successes before becoming disabled, depending on its construction and complexity. A thieves' toolkit is helpful and sometimes even required to Disable a Device, as determined by the GM, and sometimes a device requires a higher proficiency rank in Thievery to disable it.

Your Thievery check result determines your progress.

Critical Success You disable the device, or you achieve two successes toward disabling a device requiring more than one success.

Action Cost Two Actions

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