Disable a Device
Working a trap or mechanism apart piece by piece chips away at its defenses, with real progress needed before it's fully rendered harmless.
Manipulate
Disable a Device
This action allows you to disarm a trap or another complex device. Often, a device requires numerous successes before becoming disabled, depending on its construction and complexity. A thieves' toolkit is helpful and sometimes even required to Disable a Device, as determined by the GM, and sometimes a device requires a higher proficiency rank in Thievery to disable it.
Your Thievery check result determines your progress.
Critical Success You disable the device, or you achieve two successes toward disabling a device requiring more than one success.
Action Cost Two Actions
This product includes content derived from the Pathfinder Second Edition rules system, which is available under the ORC License (https://paizo.com/orclicense). Paizo, the Paizo golem logo, and Pathfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.