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Divine Warden Of Nethys

A construct sentinel guards Nethys's sacred places with fist and staff, and detonates in divine backlash the moment it finally falls.

uncommonConstructMindless

A construct sentinel charged to guard the sacred places of Nethys, striking with fist and staff and warded by divine power. When it finally falls, that power does not simply fade—it detonates.

Divine Destruction (divine, necromancy) When the divine warden is reduced to 0 HP, it erupts with divine energy in a 30-foot emanation, dealing 5d6 negative damage. Each creature in the area must attempt a DC 19 Will save with the following outcomes.

  • Critical Success The creature takes half damage.
  • Success The creature takes full damage.
  • Failure The creature takes full damage and becomes temporarily cursed by the patron deity.

Level 5

Perception +11 · Senses darkvision · Skills Athletics +14

STRDEXCONINTWISCHA
+5-2+4-5+0-5
ACFortRefWill
22+15+9+11

HP 60 · Immunities death effects, disease, doomed, drained, fatigued, healing, mental, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious

Speed 30 feet

Actions

  • Melee Fist [Single Action] +14 (reach 10 ft, Magical), Damage 2d8+7 bludgeoning plus
  • Melee Staff [Single Action] +14 (reach 10 ft, Magical, two-hand d8), Damage 2d4+7 bludgeoning plus

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