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Sorted A-ZMonsters
Dero Punk
AC 15
uncommonDeroHumanoid
Lvl 0DeroHumanoidUncommon
- AC
- 15
- HP
- 15
- Perc
- +2
- Fort
- +4
- Ref
- +7
- Will
- +0
- STR
- +1
- DEX
- +3
- CON
- +2
- INT
- +0
- WIS
- -2
- CHA
- +0
Speed20 ft
Actions
- dagger +7 1d4+1 piercing
- dagger +7 1d4+1 piercing
- AC
- 15
- HP
- 15
- STR
- +1
- DEX
- +3
- CON
- +2
- INT
- +0
- WIS
- -2
- CHA
- +0
AC 15
Fort +4
Ref +7
Will +0
HP 15
Immunities
confused
Vulnerable to Sunlight A dero punk takes 2 damage for every hour they're exposed to sunlight.
Speed 20 feet
Melee
[Single Action]
dagger +7 (Agile, Finesse, versatile S),
Damage 1d4+1 piercing
Ranged
[Single Action]
dagger +7 (Agile, Finesse, thrown 10 feet, versatile S),
Damage 1d4+1 piercing
Occult Innate Spells DC 16, attack +8
- Cantrips (1st)
Figment, Telekinetic Projectile
Gang Up A dero punk gains a +1 status bonus on melee Strikes while they are adjacent to an allied dero.
Sneak Attack A dero punk deals 1d4 extra precision damage to creatures who are off-guard.