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Monsters

Skulk

AC 16

commonHumanoidSkulk
Lvl 1HumanoidSkulk
AC
16
HP
21
Perc
+5
Fort
+7
Ref
+8
Will
+5
STR
+0
DEX
+3
CON
+2
INT
+1
WIS
+2
CHA
+1
Speed25 ft
Actions
  • shortsword +8 1d6+2 piercing
  • dagger +8 1d4+2 piercing
AC
16
HP
21
STR
+0
DEX
+3
CON
+2
INT
+1
WIS
+2
CHA
+1

AC 16

Fort +7

Ref +8

Will +5

HP 21

Speed 25 feet

Melee

[Single Action]

shortsword +8 (Agile, Finesse, versatile S),

Damage 1d6+2 piercing

Ranged

[Single Action]

dagger +8 (Agile, thrown 10 feet, versatile S),

Damage 1d4+2 piercing

Sneak Attack A skulk's Strikes deal an extra 1d6 precision damage to flat-footed creatures.

The greediness of skulks and their easy relationship with violence means the creatures often accumulate a fair amount of valuable coin and items. They prefer fine weapons above all else and jealously protect such finds. Since clothing inhibits their natural camouflage, skulks either store this treasure in a secure location or carry it in such a way that their bodies block what they are carrying from sight.