Skulk
A hairless, colorless humanoid that blends into any backdrop, slipping a blade between ribs before anyone marks it as a threat.
A skulk is a hairless, ashen humanoid whose skin drinks up the colors around it, leaving it all but invisible against any backdrop it presses into. They prefer ambush and theft to open fighting, slipping a blade between ribs and vanishing before the body drops.
The greediness of skulks and their easy relationship with violence means the creatures often accumulate a fair amount of valuable coin and items. They prefer fine weapons above all else and jealously protect such finds. Since clothing inhibits their natural camouflage, skulks either store this treasure in a secure location or carry it in such a way that their bodies block what they are carrying from sight.
Sneak Attack A skulk's Strikes deal an extra 1d6 precision damage to flat-footed creatures.
Level 1
Perception +5 · Senses low-light vision · Languages Common · Skills Acrobatics +6, Deception +6, Society +4, Stealth +8, Thievery +6
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +0 | +3 | +2 | +1 | +2 | +1 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 16 | +7 | +8 | +5 |
HP 21
Speed 25 feet
Actions
- Melee Shortsword [Single Action] +8 (Agile, Finesse, versatile S), Damage 1d6+2 piercing
- Ranged Dagger [Single Action] +8 (Agile, thrown 10 feet, versatile S), Damage 1d4+2 piercing