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Sorted A-ZMonsters
Air Mephit
AC 16
commonAirElemental
Lvl 1AirElemental
- AC
- 16
- HP
- 12
- Perc
- +3
- Fort
- +3
- Ref
- +19
- Will
- +7
- STR
- +1
- DEX
- +4
- CON
- +0
- INT
- -2
- WIS
- +0
- CHA
- +0
Speed20 ft, fly 40 ft
Actions
- claw +9 1d6+1 slashing
- AC
- 16
- HP
- 12
- STR
- +1
- DEX
- +4
- CON
- +0
- INT
- -2
- WIS
- +0
- CHA
- +0
AC 16
Fort +3
Ref +19
Will +7
HP 12
(fast healing 2 (in open air))
Immunities
bleed, paralyzed, poison, sleep
Speed 20 feet, fly 40 feet
Melee
[Single Action]
claw +9 (Agile, Finesse),
Damage 1d6+1 slashing
Arcane Innate Spells DC 17
- 1st
- 2nd
Blur
Breath Weapon [Two Actions] (Air, Arcane) The air mephit breathes sand and grit in a 15-foot cone that deals 2d6 slashing damage to each creature within the area (DC 17 basic Reflex save). The air mephit can’t use Breath Weapon again for 1d4 rounds.