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Spells

Gust of Wind

A violent wind issues forth from your palm, blowing from the point where you are when you Cast the Spell to the line's opposite end.

commonAirConcentrateManipulate
Rank
Rank 1
Trad
Arcane, Primal
Cast
2 actions
Area
60-foot line
Save
Fortitude
Duration
until the start of your next turn
Rank
1
Cast
2
Area
60-foot line
Duration
until the start of your next turn

A violent wind issues forth from your palm, blowing from the point where you are when you Cast the Spell to the line's opposite end. The wind extinguishes small non-magical fires, disperses fog and mist, blows objects of light Bulk or less around, and pushes larger objects. Large or smaller creatures in the area must attempt a Fortitude save. Large or smaller creatures that later move into the gust must attempt the save on entering.

Critical Success The creature is unaffected.

Success The creature can't move against the wind.

Failure The creature is knocked . If it was flying, it takes the effects of critical failure instead.

Critical Failure The creature is pushed 30 feet in the wind's direction, knocked prone, and takes 2d6 bludgeoning damage.