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Monsters

Adamantine Golem

AC 42

rareConstructGolemMindless
Lvl 18ConstructGolemMindlessRare
AC
42
HP
255
Perc
+26
Fort
+33
Ref
+27
Will
+29
STR
+9
DEX
-1
CON
+9
INT
-5
WIS
+0
CHA
-5
Speed30 ft
Actions
  • fist +35 3d10+17 bludgeoning reach 15 ft
AC
42
HP
255
STR
+9
DEX
-1
CON
+9
INT
-5
WIS
+0
CHA
-5

AC 42

Fort +33

Ref +27

Will +29

HP 255

(repair mode)

Immunities

bleed, death effects, disease, doomed, drained, fatigued, fire, healing, magic (see below), mental, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious

Golem Antimagic harmed by acid (9d10, 2d10 from areas or persistent damage); healed by fire (area 2d10 HP); slowed by electricity

Repair Mode When the adamantine golem is at 0 HP, it isn’t destroyed. Instead, it enters repair mode, during which it is slowed 1, can’t take reactions, and can take only the Self-Repair action.