Grand Defender
A towering construct sentinel sheds its own armored skin the instant attackers find a way through it, denying them the same trick twice.
A Grand Defender is a towering construct sentinel built to outlast anything thrown at it, shedding its own skin to deny attackers the weakness they just found. Wearing it down means it stops being the same thing you started fighting.
In play
Ablative Adaptation [Reaction] Frequency once per minute; Trigger The Grand Defender's resistance to physical damage is overcome by the resistance's exception; Effect The Grand Defender sheds the outer layer of its body, altering its material composition and general appearance.
Level 15
Perception +29 · Senses darkvision, _true seeing_ · Languages Celestial, Common, Dwarven, Ignan, Terran; telepathy 100 feet · Skills Athletics +30, Crafting +28, Religion +28
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +8 | +2 | +4 | +1 | +6 | +3 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 40 | +29 | +23 | +29 |
HP 280 · Immunities bleed, death effects, disease, doomed, drained, fatigue, magic (see below), necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious · Resistances physical 15 (except adamantine) · Weaknesses evil 15
Speed 35 feet, burrow 35 ft.
Actions
- Melee Warhammer [Single Action] +30 (Shove), Damage 3d12+14 bludgeoning plus
- Ranged Force blast [Single Action] +28 (range 100 ft, Magical), Damage 3d12+8 force