Lignified Adamantine Golem
An adamantine guardian overtaken by living wood, healed by growing things and now dreading acid, the one substance it once shrugged off.
An adamantine golem overtaken by living wood, its metal frame now riddled with bark, root, and creeping greenery. What once shrugged off blades now drinks in plant magic and dreads the bite of acid.
In play
Golem Antimagic harmed by acid (9d10, 2d10 from areas or persistent damage); healed by plant (area 2d10 HP); slowed by electricity
Repair Mode When the golem is at 0 HP, it isn't destroyed. Instead, it enters repair mode, during which it is slowed 1, can't take reactions, and can take only the Self-Repair action.
Level 17
Perception +26 · Senses darkvision · Skills Athletics +36
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +9 | -1 | +9 | -5 | +0 | -5 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 40 | +31 | +25 | +27 |
HP 255 · Immunities bleed, death effects, disease, doomed, drained, fatigued, healing, magic (see below), mental, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious · Resistances physical 15 (except adamantine)
Speed 30 feet
Actions
- Melee Staff [Single Action] +33 (reach 15 ft, deadly 3d12, Magical), Damage 3d10+15 bludgeoning