Giant Animated Statue
A vault-sized animated statue shrugs off blows with sheer stony hardness, built to guard spaces too vast for a smaller construct.
Giant animated statues' increased size and power make them most useful in large vaults, spacious chambers, or outdoor locations. Tasks beyond their capabilities typically require a more advanced construct, not an animated object.
In play
Construct Armor Like normal objects, an animated statue has Hardness. This Hardness reduces any damage it takes by an amount equal to the Hardness.
Level 7
Perception +13 · Senses darkvision · Skills Athletics +17
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +6 | -1 | +6 | -5 | +0 | -5 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 26 | +17 | +10 | +9 |
HP 100 (Hardness 10) · Immunities bleed, death effects, disease, doomed, drained, fatigued, healing, mental, nonlethal attacks, paralyzed, poison, sickened, spirit, unconscious, vitality, void
Speed 30 feet
Actions
- Melee Stone fist [Single Action] +19 (Magical), Damage 2d12+6 bludgeoning plus
- Ranged Flaming coal [Single Action] +12 (range 80 ft, Fire, Magical), Damage 2d6+6 bludgeoning plus 2d8 fire
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